Motion capture in games

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We succeeded in developing the industry’s most graphically advanced, leading Virtual Sports product. This was the largest motion capture project ever attempted with our Virtual Sports team using professional sportsmen and women and techniques and technology used in films such as Avatar, Godzilla and Quantum of Solace, to capture hundreds of hours of motion capture movement and footage. Studios’ largest film stages for three weeks and installing more than 100 cameras – worth more than £5m and with positional accuracy down to 0.5mm – to capture the most realistic, accurate and authentic images for our next generation match sports content. In the summer of 2015 we attempted a feat no other gaming or film company had ever attempted, taking over one of Warner Bros. Studios we used the most advanced systems and technology available. Our diverse and growing Virtual Sports offering combines the latest 3D game graphics and Hollywood motion capture technology with a highly sophisticated virtual simulator across a wealth of sports.

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